Tekes Skene Game Business Event

Tekes Skene Games Refueled programme

Tuesday, October 15, 2013 from 10:15 AM to 7:00 PM (EEST)

Helsinki, Finland

Tekes Skene Game Business Event

Tekes Skene Game Business Event

PROGRAM:

10:30–11:00  Welcome and What's New on Tekes' Skene – Games Refueled programme
Kari Korhonen, Programme Manager, Skene


11:00–11:30  The 411 of Player Acquisition
Wilhelm Taht, Playground

Wilhelm has over 10 years of professional experience within online, mobile and social media. He is currently the Chief Operating Officer of Playground Publishing, a 2nd generation games publisher based in Marseille, France. In his role, he heads up global business development, commercial activities and product management.

11:30–12:00  Authentic Virality. You Share if You Care
Tuomas Rinta, Applifier

Tuomas is the Head of Product at Applifier, working on building the next generation of user acquisition tools for game developers. By day he manages a growing herd or product development professionals, and by night hacks away at the latest game releases and dreams of building games.

12:00–12:30  Balancing revenues with User Experience
David Maret, Chartboost

David Maret brings extended knowledge in the advertising space and the mobile apps scene. With prior experience in business & relation development in the mobile industry (Distimo, YD World & eBuddy), David currently helps European game developers succeed in this global game economy for Chartboost as Developer Relations

13:30–14:15  Building a game vs. building a game company
Petteri Koponen, Lifeline Ventures
Petteri has founded five companies, including Jaiku (sold to Google) and First Hop (sold to Airwide Solutions). He has been a startup CEO, CTO, VP of Services and Director, in addition to working two years for Google in the US and UK. In his free time, Petteri hangs out with his family, pumps iron, plays games, writes (toy) code, and enjoys books and movies.


14:15–14:45  What Today's Mobile Game Developers Really Need to Access the Market and Dominate Competition?
Ville Heijari, PlayHaven

Ville is the General Manager of European operations at PlayHaven, the business engine for mobile games. Ville oversees PlayHaven's international growth in Europe and the needs of local mobile developers. Ville has more than 12 years of experience in the mobile industry. Prior to PlayHaven, Ville was SVP Marketing and member of the management team at Rovio.

14:45–15:15  Coffee break

15:15–15:45  Public funding panel:

Kari Korhonen, Susanne Stadius(ELY Center of Uusimaa), Kerstin Degerman (Media Desk)

15:45 –16:15  How to Attract Private Money with Tekes funding?
Paul Heydon, Avista Partners, London Venture Partners

Paul covers the digital media sector with a strong specialization in the game sector across all connected platforms focusing mainly on the fast growing digital game area. He is also a Partner at London Venture Partners which is a seed fund investing in the digital game sector with investments like Supercell and Brainbow.

16:15–17:00  Private funding panel: Investor Point of View:

Markus Råmark (Playground Publishing), Keith Bonicci (Veraventure), Petteri Koponen, Paul Heydon, Tanu-Matti Tuominen (Vision+)

17:00–17:15 Release of the Development of Finnish Game Industry study, and Wrap Up

Suvi Latva & KooPee Hiltunen, Neogames

 

17:20 => Networking


Twitter: #SkeneGBE

Have questions about Tekes Skene Game Business Event? Contact Tekes Skene Games Refueled programme


Kulttuuritehdas Korjaamo
51 Töölönkatu
00250 Helsinki
Finland

Tuesday, October 15, 2013 from 10:15 AM to 7:00 PM (EEST)


Organizer

Tekes Skene Games Refueled programme

Tekes / Skene – Games Refueled Game industry is the fastest growing branch of the entertainment industry and financially Finland's most significant field of cultural export. In 2011, the industry was globally worth approximately USD 65 billion and shows a strong upward trend, especially because of mobile gaming. Tekes' Skene – Games Refueled programme aims to strengthen Finland's position as hotspot for gaming and entertainment industry. Skene offers funding, business development sparring, matchmaking services for meeting foreign gaming companies, publishers and investors, networking and market surveys. The extent of the Skene funding amounts to approximately EUR 70 million. See background for the programme launch and frequently asked questions about funding, timetables etc. from Skene FAQ and Skene brochure (pdf). Check out the new brochure The Finnish game industry (pdf) for details on the succesful Finnish game industry. Follow us on Facebook (Play Finland) Game Business – The Finnish Game Industry in Rapid Growth

 Contact the Organizer

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